Make a Mega Dude Action Shooter Game in Unity® with Pixel Art
114 Lessons (19h)
- Introduction to the Course
- Introduction to Unity
- Shooting (Unity Projects)
- Enemies - Part 1 (Unity Projects)
- Enemies - Part 2 (Unity Projects)
- Doors and Buttons (Unity Projects)
- Platforms and Teleport (Unity Projects)
- Cutscenes and PowerUp (Unity Projects)
- Interface 1 (Unity Projects)
- Interface 2 (Unity Projects)
- MagicaVoxel Quick Crash Course
- Megadude Assets (MagicaVoxel Projects)
- Megadude CityScape (MagicaVoxel Projects)
- Megadude Asset Colouring (MagicaVoxel Projects)
- MagicaVoxel Export
- Megadude Photoshop Assets
- Enemies (Photoshop Projects)
- Megadude (Photoshop Projects)
- Animations (Unity Projects)
- 3D Elements (Unity Projects)
- Resources
Build Your Own Game from Scratch with 19 Hours Step-by-Step Guide on the Fundamentals of Game Design
Mammoth Interactive
John Bura | Best Selling Instructor | Web, App & Game Developer
John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games, and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design, and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to number 1 in Apple’s app store. In his spare time, John likes to play ultimate Frisbee, cycle, and work out.
Terms
- Unredeemed licenses can be returned for store credit within 30 days of purchase. Once your license is redeemed, all sales are final.